BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
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Posted Apr 23, 2012@Xikage
Yes.
@fragger505
Probably but I won't be doing that. Spout a s a plugin is basically over.
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Posted Apr 23, 2012Is it possible to hook into Spout and turn the night sky a redish color for those running on Spoutcraft? Basically forcing a partial temporary texture pack.
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Posted Apr 22, 2012Is this plugin still being actively developed?
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Posted Apr 6, 2012@wide_load
The console doesn't even put out any errors... :l
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Posted Apr 6, 2012@UsefulPawn
I don't know which ones would be incompatible, or if that is even the problem :(
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Posted Apr 6, 2012@wide_load
I have everything enabled....
Here are my plugins.
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Posted Apr 6, 2012@UsefulPawn
Make sure you have some features enable din the config file I guess, it could also be another plugin conflicting with it.
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Posted Apr 6, 2012I'm having trouble understanding how to have BloodMoons only in a specific world. When I type /Bloodmoon it says "the bloodmoon is rising" but there arent many mobs, and it's apparent that the mobs aren't overpowered as they should be. So basically /Bloodmoon does nothing...Can you help me out?
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Posted Apr 6, 2012@EMOberger
No ? Spout as a Bukkit plugin is dead and I don't want to use their server.
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Posted Apr 5, 2012Use spout! :D
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Posted Mar 31, 2012@Creadoris
Wait for Minecraft API ;-)
Spout API already done this, but require custom client :(
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Posted Mar 31, 2012@Creadoris
Neither of those things are possible at the moment :(
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Posted Mar 30, 2012Good concept, and welI implimented. Liked some of the mechanics of Terraria and in my opinion MC could benifit from more Terraria orientated plug-ins. This would be improved if the sky turned red and was kicked off with some kind of eerie sfx.
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Posted Mar 30, 2012@gramoobi
What exactly is Multiverse support :s ? And as far as I know any incompatibility will be a problem with the other plugin. What is the problem exactly ?
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Posted Mar 30, 2012You Should add multiverse support! Also idk if its possible but making it compatible with the CreeperHeal plugin would be amazing=D
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Posted Mar 28, 2012LOVE this plugin, however I was curious if it would be possible to allow this command from the console as well, I use my phone to admin my server when at night school, and would love to be able to run this command while away! Great idea for a plugin btw. Really enjoy this alot.
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Posted Mar 28, 2012@auralzz
You see that text in bold on the download page...
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Posted Mar 27, 2012@wide_load
You could not be rude and just simply answer people instead of giving a mindless, short-sighted response such as this one.
You have it listed as 1.2.3 when it is in fact, not, 1.2.3
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Posted Mar 27, 2012@wide_load
We <3 you mate! Thanks! :D
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Posted Mar 27, 2012@AnimusTheHUN
@MontegroDK