BattleNight
What is BattleNight?
BattleNight is an organized PvP CraftBukkit plugin which makes the normal PvP experience a lot more enjoyable by adding configurable RPG like classes and a arena system. Some of the major features are:
- Easy to set up
- Easy to use
- Build your own Arenas!
- Create your own classes!
- Multiple Battle types (TDM, FFA)
- Permissions (SuperPerms) or Op
- State saving
- Music
- Update checking (Can be disabled in config.yml)
Getting Started
A quickstart guide, command list and more can be found on the BattleNight wiki.
Addons
How does it differ from similar plugins?
I aim to make BattleNight easy to use, easy to set-up and bug free while maintaining a constant addition of features. I spend time reading your comments, suggestions and bug reports to insure that it is best suited the majority of the community and is running seamlessly on your servers.
Donating
I'm a student who spends a lot of time working on BattleNight and BattleNight addons so any donations are greatly appreciated. The donate link is located at the top right of this page.




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Posted Nov 20, 2012@rbonafied
I recommend trying a region protection plugin like WorldGuard to make a PvP region around the arena.
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Posted Nov 20, 2012Thanks for responding LimeByte. Unfortunately, we've tried and find that when in battle, no one gets damaged :(. I'm not sure how to affect plugin priority or if there is some way to debug what is going on. Do you have suggestions on where I should go from here?
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Posted Nov 19, 2012@rbonafied
Depending on what priory the plugins prevent PvP at. Just try it an find out. Also make sure you're in the game when testing not the lobby. All damage is canceled in the lobby :)
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Posted Nov 19, 2012We run Essentials + GroupManager. In essentials we have pvp prevented, but expected pvp to be active in the battlenight arena. Is this possible?
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Posted Nov 19, 2012Increible plugin, estaba deseando que actualizasen el pluggin con encantamientos. Otra cosa que podriais aƱadir seria una opcion que haya efectos de pociones en algunas clases de forma infinita, por ejemplo velocidad en Explorador. Tambien para quitar beneficio por ejemplo lentitud en una clase como tanque para que sea como pesada y aguante en el combate. Un saludo y espero vuestra opinion.
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Posted Nov 18, 2012@StayUber
Multiple arenas are planned but it is kind of possible at the moment by using CommandSigns to run "/bn set <waypoint> <x> <y> <z> <world>" for the two spawn and spectator waypoints and then run "/bn announce Such and such arena selected". Just place these signs in the lobby so the players can choose which arena to play on. This is what I use at the moment on my server so if you want any help setting it up just ask.
Can you please post the auto potion effects suggestion here.
Class permissions are planned too.
BTW fabrikantje is the Wiki contributor not code :)
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Posted Nov 17, 2012can you guys add support for multiple maps? and maybe map voting? and i love this plugin so far:D it would be amazing if you guys add more features like auto-potion effects that last until they die and donator classes! I want to have this be dedicated enough to be what my server is about:D great job so far!
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Posted Nov 6, 2012@fabrikantje
Seems like a common bug. I am working on a fix. See issue #70
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Posted Nov 6, 2012Hrm.. The signs with each class on it reset after each match, /reload and server restart.
How can I fix this?
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Posted Nov 5, 2012@LimeByte
Thank you
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Posted Nov 5, 2012@deleted_9873294 @chopstick121
I'm working on a new version which will fix this as well as remove the 2 name limit off the signs.
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Posted Nov 4, 2012how can i fix this?
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Posted Nov 4, 2012The plugin has worked well on my other server but for some reason the signs dont lose the names after the match, so when we start again the names are still there.
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Posted Oct 31, 2012@trupwner
If you are using version 1.4.0 then they shouldn't be overwriting. However there is a bug at the moment that adds in the default classes if they are not in the file.
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Posted Oct 31, 2012Cannot keep my classes, when i reload my server too make the Classes.yml changes. It goes back too default... WHY!
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Posted Oct 28, 2012@Hmazon
Yes, after my exams and the RB.
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Posted Oct 28, 2012Are you going to update it to 1.4? :)
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Posted Oct 22, 2012Im almost ready to release version 1.3.0 but I think I will wait until this Bukkit bug it fixed. Please vote it so it gets fixed quickly.
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Posted Oct 20, 2012@chopstick121
The plugin dev would have to hook into BattleNight somehow.
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Posted Oct 19, 2012@LimeByte
when Players died they can do /back and tp back to the location where they died how can i disable it but not disabling /back ?