BattleArena (Abandoned)
If you have any questions please contact our support team https://support.curseforge.com.

Battle Arena
Minigames Framework, PvP, and Solo combat with limitless customization
NOTICE
For updated files, please use the BattleArena2 page. It has all of our updated files, and many of the issues that exist in the latest version here have been fixed through updates.
Default Competitions (all changeable)
- Arena: Fight with what is given to you in the config. You can't bring items in or out
- Skirmish: Bring in what you want to fight with, you take out whatever you pick up
- Battlegrounds: Winner is the highest kills after 1 minute. 4 teams may compete
- Colosseum: 4 teams against each other, last man standing wins
- FFA: last player/team left standing wins
- deathmatch: 2 minute event where if you die you respawn. Highest kills wins
Tournaments
- tourney: Pick a match type and do a single elimination tournament of that type.
Features (some of them)
- Give players "classes"
- Give or Take away Items and effects
- Duel other players in any of the match types
- Custom prizes for victors, losers, etc
- Store/restore items/experience/gamemode, or not (if you want them to bring their own gear)
- Teleport players to arenas and back
- Let players respawn after death or not
- Wool Heads for teams
- Multiple language support
Advanced Setup Links
- Config Setup
- Adding Signs : support for joining/leaving and status
- Tourneys
- WorldGuard Regions
- Dueling
- Classes Tutorial : Ideas for classes
- Spawn chests/items/mobs/blocks
Youtube Tutorials
Extensions
Different games made for BattleArena
Beta Games
Games that are fully functional but could still use feedback to make them great Arena One in the Chamber
Games made by other developers
- SurvivalArena : A Survival Games based plugin
- ArenaFootbal : Play soccer with other players
- ArenaRailgun : Allows item customization with properties
- BowSpleef : Bows and Spleef are a perfect marriage!
Tracking Wins/Losses and Rating
If you want to have wins/losses/streaks/rating/ kd-ratio and leaderboards that is done through my other plugin BattleTracker which handles all stats.
- BattleTracker, complete pvp stat tracking system
API Developing
- BattleArena is a fully fledged API. Create your own custom events
- API Example | BattleArena Source
Most Recent Update
Information Collection
To see what statistics this plugin may collect and send out from your server. See Information Collection. This can be disabled in BattlePluginsAPI/config.yml
Updating
This plugin checks for new bukkit release versions which can be disabled in the BattleArena/config.yml
Help
You can ask me questions in real time on irc when I'm on. You can usually find me in the room #battleplugins or #battledev in irc.esper.net. IRC through a browser.











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Posted May 23, 2014UPDATE
For all those wondering about where I've been and what's been going on. The summary is the wiki is up, I'm back, and plugin changes will be coming.
Vacation And WIki
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Posted May 21, 2014Any way to disable Scoreboard? It's crashing players when they leave the server saying "Invalid scoreboard data"
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Posted May 21, 2014Is it possible to make a allways open game of pvp ?
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Posted May 21, 2014The dethmatch shoul be that if you die you respawn ad you can keep fighting but it doesn't work, when someone dies he get teleported out of the game. Any solution?
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Posted May 21, 2014@ReallyDumbVideo
Sorry, i just tested all that out. You don't need to modify the BattleArena.jar to add new commands. You probably only have to do this if you have a really old version that doesn't recognize your command: inside of YourCustomGameConfig.yml
If you really want a new arena feel for your players, then perform that method on ArenaParkour.jar and add an alias for the parkour command. Then when you're setting up arenas. use the Params: section to override anything from ArenaParkourConfig.yml
I tested all this out doing a custom King of the Hill game-mode. (Not sure exactly what you're wanting to do, but that was the closest thing I could think of... Eventho it would immediately end because the defenders were inside the victory location).
Anyways, your players will have a parkour alias for joining and it'll feel like a completely new game mode. But server side, everything will be saved inside /plugins/ArenaParkour/arenas.yml
Good luck.
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Posted May 21, 2014@ReallyDumbVideo
cool idea man. Just use ArenaParkour to make your arena:
/pk create ArenaName
- pick a location and stand at 1 corner and do
//pos1- stand at 2nd corner and do
//pos2//expand 3 U//expand 1 D/pk avp ArenaName #
- avp stands for add victory point
- # = 1 - but you can have more than 1 victory location
Also, if you really want your own competition name and command, then i believe you would have to
- rename BattleArena.jar to BattleArena.zip
- unzip BattleArena.zip
- modify plugin.yml and add your command
- compress the folder contents back into BattleArena.zip
- check the ZIP that the folder structure is correct
- rename BattleArena.zip to BattleArena.jar
But I could be completely wrong. Also, by default Windows has file extensions hidden. So in order to use this method, you'd have to go into the Control Panel, Folder Options, View, and uncheck the box Hide extensions for known file types. Otherwise, you cannot rename files to change their extension. F2 = rename btw.
All of this would just enable your players to do /YourCustomArenaName join
I'm pretty sure you would still have to use the parkour commands to create and setup your arena: /pk create ArenaName
But to your users, joining and fighting to capture that objective would feel like a completely new arena type.
Good luck.
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Posted May 21, 2014It'd be nice if you added a shop ;)
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Posted May 21, 2014If my saved inventory's is set to 5, and a player plays 5 times in a row, this ends up replacing their inventory with one of the Arena Kits, This should be checked, before hand to not save game kits as inventorys, its a simple match that needs to happen. If (Player inv == predefined kits){Dont save in saved-inventory}
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Posted May 20, 2014@fikiy I'm having the same issue, players in the same team can hurt each other
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Posted May 19, 2014I made a deathmatch arena but players can hurt eachother and they are in different teams. Any solotions?
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Posted May 18, 2014I made a new competition, and I want to know how I can get the victory condition to be the same of ArenaParkour. I want it so you win by getting to a certain location, and I saw that ArenaParkour had that victoryCondition, so I need to know how to get my new competition to have that way to win. If anyone knows how to do this, could you please tell me, because I have been looking for a while on how to do this and I can't find anywhere that does this.
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Posted May 17, 2014Seriously, this plugin needs clean up.. At the moment, my configs are in two different formats.
onStart: Options: [<option>]
And
onStart: -<option> -<option>
Also, THE WIKI NEEDS UPDATING! I'm trying to make a new config, and I take a example from the wiki and format it to my needs, and it doesn't work. Fix it.
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Posted May 16, 2014@creptor
@ZeaLBG
Tried both of these with no luck. At this point I'm thinking I should file a ticket. :(
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Posted May 16, 2014@Gametista
not sure wich is your problem. (same config as the one generated) but you have nTeams: 1+
And you need to have nTeams: 2+ or it will not recognize the player i think (not sure but probably is this).
yea with spigot there could be some problems....
@ZeaLBG
the woolTeams in ffa doesn't affect the way the comands operate, an '/ffa auto' should work with or without this
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Posted May 16, 2014@Gametista
Remove: defaults: options: [woolTeams] And test. If there are more than 16 players it will get buggy - 2 players with same wool heads.
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Posted May 16, 2014Could you add kit upgrades in the next update? It would be really cool, and probably not too hard
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Posted May 16, 2014@creptor
Since I'm not sure which config you're specifically wanting to see, here's both!
http://pastebin.com/kxVh1wka
(FFAConfig) On this file, I have altered the team size to be: 1, 1+, and 2 with no luck.
http://pastebin.com/dncSjCdM
On this one, I tried doing the ready block with no luck as well.
Our server is running Spigot 1.7.5, if that makes a difference.
Thanks for even taking a peek! I didn't want to post up a clutter ticket if I merely configured something incorrectly. :)
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Posted May 16, 2014@Gametista
Give me your config.yml ...
(http://pastebin.com)
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Posted May 16, 2014@wersty
No :( ,but you can make them go with their stuff, so you can create shops outside.
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Posted May 15, 2014@creptor
nTeams: 1+ teamSize: 1
?