AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Apr 30, 2015Update and Development builds? Pls!! Might be very helpful!
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Posted Apr 27, 2015Can you fix this bug? http://pastebin.com/dSCGLGNA It occures very often. I've already written a ticket. Thanks in advance. :)
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Posted Apr 26, 2015I Update my PhpBB3 (3.0.12) to (3.1.2) forum and Authme not detect me or decrypts the passwords, apparently something changed in the hash. Could you help?
Thanks in advance :D
tested on: AuthMe - 3.5 - 3.4 - 3.3.6
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Posted Apr 25, 2015whats the difference between AuthMe Reloaded 5.0-Dev and AuthMe-3.5-SNAPSHOT ?
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Posted Apr 23, 2015@MasterMithrandir
f you have some ideas , i'm ok for a new logo :D
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Posted Apr 23, 2015@Xephi59
Thank you Xephii, I knew you would come back. You have saved us all xD
That's why I wanted to give you a small personalized gift. Check out my tickets :)
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Posted Apr 23, 2015@xbenas
@MasterMithrandir
Checking all of your issues, sorry if i don't reply to tickets individually, but i'm currently rushing changes to avoid these issues
Xephi
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Posted Apr 23, 2015@Xephi59
Is 5.0 a stable version Xephii? I've reported quite a few bugs during the last months, from which this one is the most important (server crashes using 3.5):
http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/911-server-crash-log/
If this isn't fixed on 5.0, I'll keep having the same problem :(
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Posted Apr 22, 2015Xephi, check out my issue at http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/948-force-login-after-register-and-force-survival-mode/
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Posted Apr 22, 2015@Sitmobedaf
Oh, i think i've found why " I'm looking for a fix :)
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Posted Apr 22, 2015@Xephi59
I know a config of your AuthMe by heart! But the server crumbles not because of a large number of entrances, watch video http://youtu.be/TPWGs9G9E_A
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Posted Apr 22, 2015@Xephi59
The antibot system works like that :
-> Detecting a bot spamming or blacklisted countries
-> Activate the system : Only people who are already /register can login to the server
-> After X min, the automatic kick system shutdown
Xephi
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Posted Apr 22, 2015@Sitmobedaf
Have you checked that part of the config ? :
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Posted Apr 22, 2015@Sitmobedaf
It is true that some players get a proxy detected message, but I wouldn't say it's so often as 20%
Whith all my respects to Xephii, I definetly prefer using this instead of Authme's anti bot system, I can't remember exactly why, but I think Authme's basic protection was either too simple/non usefull, or too preventive and restrictive.
Whith AntiBot, all players have to do in order to solve their specific proxy detected issue is reset their IP. The plugin also relies on suspicious IP listing sites, which can usually change their malicious status on an IP just by asking them.
Of course, you know better than anyone what your needs are.
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Posted Apr 22, 2015@MasterMithrandir
I tried already, this plugin bans 20% of real players.
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Posted Apr 22, 2015@Sitmobedaf
I suggest trying this plugin out as an additional defense if authme's anti bot feature doesn't do it for you:
http://dev.bukkit.org/bukkit-plugins/easy-anti-join-bot-proxie/
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Posted Apr 22, 2015@Toshka17
You can block bungee commands using AuthMeBridge. Here's the link: http://www.spigotmc.org/resources/authmebridge-for-bungeecord.574/
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Posted Apr 22, 2015@Xephi59
it would be nice if you find any solution to be able to block commands bungeecord before authenticate to a server
I am very afraid to upgrade to the new version, as the because version (AuthMe - 3,4) every few hours crashed my server :(
-------------Sorry for my English-
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Posted Apr 22, 2015@Xephi59
Is this version stable? Also, does it fix the item staking bug and be less resource-hungry as the older versions? Because I was using AuthMe before, but the bugs regarding item-stacking and huge resource-eating made me switch to xAuth. Unfortunately, this also has some problems and it's integration with BungeeCord is very buggy. That's why I'm looking forward to switching back to AuthMe.
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Posted Apr 22, 2015Hello Xephi 59, very good at what you answered, we love you very much. In a plugin just have another vulnerability to attacks, such as: Antibot does not work with very much sharp and strong attack on the 99% Russian servers used your wonderful plugin, but unfortunately it does have vulnerabilities. So you have to use the old version AuthMe. If you correct all defects plugin, I will sacrifice to your wonderful project $ 20, it's a lot of money given the current sanctions imposed on Russia. Xephi59, you will find all Russia!
I wrote to you a video, I hope you all will be clear: http://youtu.be/TPWGs9G9E_A