AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted Aug 14, 2015@theaverageguy11
I doubt it. Check out my Authme bug collection:
1. http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/957-forcing-spawn-on-login-in-specific-world/ 2. http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/980-inventory-loss/#comments 3. http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/978-player-logged-in-from-another-location-inventory-loss/ 4. http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/970-inventory-messup/ 5. http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/982-player-can-hit-other-players-without-logging-in/ 6. http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/979-moderator-chat-spying-compat-issue/#comments 7. http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/973-broken-e-mail-recovery/ 8. http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/957-forcing-spawn-on-login-in-specific-world/ 9. http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/983-force-register-commands-as-console-issue/
-
View User Profile
-
Send Message
Posted Aug 14, 2015When players log in for the first time after the plugin has been loaded, players lose all of their inventory. Is there something I'm doing wrong?
-
View User Profile
-
Send Message
Posted Aug 13, 2015If you are using MC 1.8.3. Do not run the dev 128 to 130! It erased the player's backpack random. This is also the original dev defect lost most items that server I must bear. Unable to fix well. So I went back to the old dev before May 8. The new 130 dev but corrected a lot of errors but cause failures backpack on who's playing too much!
-
View User Profile
-
Send Message
Posted Aug 13, 2015@Bronzeteufel
Fixed in latest dev build! ;)
-
View User Profile
-
Send Message
Posted Aug 11, 2015Just updated from 3.4 to the latest dev build and getting tons of NPEs in console: http://pastebin.com/iTJdpVEA
Edit: Seems like this happens if the player joins the server and is not registered. Using MySQL and EssentialsX.
-
View User Profile
-
Send Message
Posted Aug 11, 2015@iGrisen
You can do it but you need to know how the website manage the registrations :)
-
View User Profile
-
Send Message
Posted Aug 9, 2015Hey, is it also somehow possible to make users register ingame and to make them login with their minecraft username and their ingame set password on the wordpress website? or does it only work in the other direction? thanks for this great plugin btw!
-
View User Profile
-
Send Message
Posted Aug 9, 2015@Bitocraft
No longer down.
-
View User Profile
-
Send Message
Posted Aug 8, 2015@Bitocraft
Works perfectly for me, too.
-
View User Profile
-
Send Message
Posted Aug 8, 2015@MasterMithrandir
what you mean with is down?
-
View User Profile
-
Send Message
Posted Aug 8, 2015@sgdc3
http://ci.xephi.fr/job/AuthMeReloaded/
Is down
-
View User Profile
-
Send Message
Posted Aug 6, 2015@sgdc3
Ok, I am now using Vault's last version on bukkit. The issue persists as normal on main server. Will do further testing localhost.
-
View User Profile
-
Send Message
Posted Aug 6, 2015@sgdc3
Everyone who wants to help us is welcome! ;)
-
View User Profile
-
Send Message
Posted Aug 6, 2015@mexxas11
Obviously we'll fix this ;)
The problem is we have only one developer! We asked for help to the developement community but everyone is too "busy" to work on another opensource and free project. >_>
-
View User Profile
-
Send Message
Posted Aug 6, 2015@MasterMithrandir
Vault is a crucial dependency for AuthMe
-
View User Profile
-
Send Message
Posted Aug 6, 2015Hi, I'm having a problem. When a player is online and another player can join with the same name, just with different uppercase letters. Example: Pointlessness being online and POINTlessness joining. It will then force the player to login but, when they have logged in they will lose their inventory. Is there anyway we can prevent this issue? Will this issue be fixed anytime soon?
-
View User Profile
-
Send Message
Posted Aug 6, 2015@Bitocraft
Sounds falimiar.
-
View User Profile
-
Send Message
Posted Aug 6, 2015Having A Problem, My Users When Log out And Then Log In, Some Users Lost Their Inventory and i'm using 5.0 beta3. I tested without authme and dont happen that problem.
-
View User Profile
-
Send Message
Posted Aug 6, 2015Also: This isn't high priority, but this issue is still present with my Authme Version: http://dev.bukkit.org/bukkit-plugins/authme-reloaded/tickets/957-forcing-spawn-on-login-in-specific-world/
-
View User Profile
-
Send Message
Posted Aug 6, 2015@sgdc3
I will try reproducing this myself too.
I'm not using vault. I didn't know it was necesary for either Authme or PWI.
I'll see if the issue may be the lack of Vault plugin.