AuthMe 5.7.0
Details
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FilenameAuthMe-5.7.0.jar
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Uploaded by
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UploadedApr 19, 2026
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Size922.58 KB
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Downloads1,749
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MD51429ea7bc945cdede09b2ebb7da42131
Supported Bukkit Versions
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.1
- 1.21.2
- 1.21.3
- 1.21.4
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17
- 1.16
Changelog
AuthMe 5.7.0
This release focuses on stability, reconnect handling, mail reliability, and cleanup of long-deprecated code, while also improving localization support across
commands.
Breaking changes
- Java 17 is now required for AuthMe
5.7.0.
- Legacy xAuth and Whirlpool support has been removed. If your server still depends on those old hash formats, migrate before upgrading.
Improvements
- Replaced hardcoded command strings with translatable MessageKey entries, improving localization coverage.
- Restored thrown ender pearls and mounted vehicles more reliably after reconnect.
- Enforced name/IP restrictions earlier during AsyncPlayerPreLoginEvent for better protection.
Fixes
- Fixed stale disk limbo data when a player quits before limbo is fully created.
- Fixed concurrent access issues affecting SQLite, timed counters, logout flow, and mail handling.
- Prevented SMTP sending from freezing the main server thread by dispatching mail work asynchronously.
- Corrected SSL/TLS handling for mail delivery and added the Email.sslCheckServerIdentity setting.
- Fixed teleport edge cases, including the y = 0 bug and spawn handling for unregistered players when registration is not forced.
- Fixed AccountsCommand self-lookup to use the correct self-owned accounts message.
Maintenance
- Updated dependencies and build tooling.
- Refreshed CI compatibility, including ProtocolLib
5.3.0 and Multiverse 4.3.16 updates