AntiPvPLogger
I decided to get off my bum and re-code AntiLogger completely. This time it is a lot more efficient and so far no dupes/glitches!
AntiPvPLogger is one of the most advanced CombatLogging plugin. It will solve all your problems. (Relating to combat logging). When a player logs out (By default) A.P.L. will spawn a clone NPC of that player for 15 seconds. If there are players nearby. Other players can then kill the NPC and get the loot. When the player logs back in his inventory will be cleared and he will be sent to spawn.
Thanks to everyone who has helped with this project. Whether it is if Bug reporting, suggestions, or beta testing. Thanks.
Here are some features:
- When a player logs out it will spawn a NPC clone of your player for 15 seconds. Only if there are enemies nearby.
- Config to edit options relating to the NPC spawn style.
- When you kill an NPC it drops the players items, and when the player logs back in their inventory will be cleared and they will die.
- Config option to make the NPC fight back.
- Configurable distance for detecting nearby players
- Does not spawn the NPC if they player is in Creative.
ChangeLog:
- Added configurable distance for detecting players.
- Added a bypass permission node: "antilogger.bypass"
- Removed fighting back option.
- Fixed inventories disapearing glitch.
A VIDEO THAT NEEDS AWARENESS
http://www.youtube.com/watch?v=6KEMCNAR504
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Posted Aug 8, 2012Can we have some sort of update on if you're going to update the plug in to 1.3? It would be greatly appreciated.
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Posted Aug 8, 2012@Stevensaurus
yes.
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Posted Aug 7, 2012When will you get this updated for 1.3.1.?
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Posted Aug 5, 2012I'm willing to assume this is broken on 1.3
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Posted Aug 3, 2012Brilliant plugin, better than CombatTag. Looking forward to 1.3 update :)
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Posted Aug 2, 2012not working on 1.3.1 any eta?
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Posted Aug 1, 2012@Fluxty It wasn't really working correctly and it simplifies the code. @Stevensaurus
Yes, it is. In the config you have to set npc spawn distance to 0 if you want it to only spawn in they're in combat. Other wise it will use both.
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Posted Jul 29, 2012@Stevensaurus No thats Heroes with combat
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Posted Jul 29, 2012I see on a lot of servers that they have something that says "You are now in combat!" and "You are no longer in combat!", and it only spawns an NPC if they have been in combat recently. Is this that plugin?
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Posted Jul 24, 2012Why did you get rid of the NPC fighting back config option?
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Posted Jul 23, 2012@vortechjsbz
Do you have Citizens? Or Authme of some sort, try removing DeathTPPlus and see if it works.
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Posted Jul 21, 2012@DylanHolmes
The NPC is not taking damage.
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Posted Jul 20, 2012@vortechjsbz
Hmmm... I looked at it and I couldn't find anything in particular. What exactly is going wrong with yours? No drops?
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Posted Jul 20, 2012@DylanHolmes
http://dev.bukkit.org/server-mods/deathtpplus
Very likely, it has to do with player deaths.. What can I do to help?
https://github.com/lonelydime/DeathTpPlus/tree/master/src/com/lonelydime/DeathTpPlus
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Posted Jul 18, 2012@DylanHolmes
I am not sure, does your server have any plugins that deals with inventories or NPCs
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Posted Jul 18, 2012@Gianex
How far it checks if a player is nearby in order to spawn an NPC i removed the fight back option.
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Posted Jul 18, 2012@DylanHolmes
yes.
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Posted Jul 18, 2012Config option to make the NPC fight back.
Where can I configurate that? This is the only thing I get in my config:
npc: spawn: distance: 15 time: 15
Btw: What is distance?
Thanks!
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Posted Jul 18, 2012@vortechjsbz
DeathTpPlus? What does that do? That might be so.
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Posted Jul 18, 2012@kosho1234
Yes in the config, under npc.spawn.time.