Ancient Gates v1.5.6-Tekkit

Details

  • Filename
    Ancient_Gates_Tekkit.jar
  • Uploaded by
  • Uploaded
    Mar 8, 2013
  • Size
    41.20 KB
  • Downloads
    951
  • MD5
    19eb99f916ab04fdd25360b82eab6726

Supported Bukkit Versions

  • CB 1.2.5-R4.0

Changelog

**This is the Tekkit Classic v3.1.2/3 version of Ancient Gates v1.5.6**

The latest version of Ancient Gates v1.6.7 can be found here.

v1.5.6-Tekkit

  • Added economy support (requires Vault). Set "useEconomy" to true in the config (conf.json).
  • Added the command "/setcost [gateid] [cost]" to set the use cost of a gate.
  • Added the permission node "ancientgates.econbypass" to bypass gate charges.
  • Added MetricsLite to gain an understanding of how many servers are using this plugin.
  • Fixed plugin reporting "Vault dependency not found" when economy hooks are not available.
  • Added gate renaming command. You can now rename your gates.
  • Fixed bug where gate could not be deleted unless its "setto" location was specified and gate open.
  • Added Vault permissions support.
  • Implemented full permission nodes support (See permissions section on main page). Gate access defaults to true unless a minus is specified (i.e. -ancientgates.use.PrivateGateId).
  • Improved gate teleportation system.
  • Improved gate protection to prevent blocks being placed in front of gates and protection from explosions. Remember protection is only present whilst the gate is open.
  • Fixed a bug where player would be teleported to nether when gate "setto" location not set.
  • Extended gate protection to protect blocks within a one block 360deg radius of the portal blocks. To disable the protection, simply close the gate, edit it and then re-open the gate.
  • Removed the GSON library from the plugin (already within Tekkit).
  • Increased the default gateSearchRadius within config (will update automatically), to help improve nether issues.
  • Implemented a very light-weight portal protection. Currently prevents AncientGate portal blocks from being broken.
  • Code cleanup from previous author..
  • Fixed instant nether teleportation issues.

v1.3

  • Updated for 1.2.5 (worked before, but now its official!)
  • Added a fix for operators not being able to issue commands without having the permission. Sorry about the lateness of the fix. Things have been hectic.
  • Updated transportation methods, shouldn't have issues with cross worlds anymore (rare occurrence).

v1.1

  • Updated for RB 6.
  • Fixed an issue where some commands weren't being captured correctly in the Map, causing errors.

v1.0.8

  • Removed operator only support. Must use permissions system.

v1.0.7

  • Fixed an issue where Gates weren't capturing the right relative location.

v1.0.6

  • Fixed an issue where Operators wouldn't have access to /gate without a permissions system.

The gate access permission node "ancientgates.use.*" defaults to true for all players to mimic AncientGates previous functionality. If you wish to deny access to all gates and only allow certain gates then use the following:

-ancientgates.use.* (note the minus sign)
ancientgates.use.AllowThisGateId
ancientgates.use.AndThisGateId