Ancient Gates v1.5.6-Tekkit
Details
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FilenameAncient_Gates_Tekkit.jar
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Uploaded by
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UploadedMar 8, 2013
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Size41.20 KB
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Downloads951
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MD519eb99f916ab04fdd25360b82eab6726
Supported Bukkit Versions
- CB 1.2.5-R4.0
Changelog
**This is the Tekkit Classic v3.1.2/3 version of Ancient Gates v1.5.6**
The latest version of Ancient Gates v1.6.7 can be found here.
v1.5.6-Tekkit
- Added economy support (requires Vault). Set "useEconomy" to true in the config (conf.json).
- Added the command "/setcost [gateid] [cost]" to set the use cost of a gate.
- Added the permission node "ancientgates.econbypass" to bypass gate charges.
- Added MetricsLite to gain an understanding of how many servers are using this plugin.
- Fixed plugin reporting "Vault dependency not found" when economy hooks are not available.
- Added gate renaming command. You can now rename your gates.
- Fixed bug where gate could not be deleted unless its "setto" location was specified and gate open.
- Added Vault permissions support.
- Implemented full permission nodes support (See permissions section on main page). Gate access defaults to true unless a minus is specified (i.e. -ancientgates.use.PrivateGateId).
- Improved gate teleportation system.
- Improved gate protection to prevent blocks being placed in front of gates and protection from explosions. Remember protection is only present whilst the gate is open.
- Fixed a bug where player would be teleported to nether when gate "setto" location not set.
- Extended gate protection to protect blocks within a one block 360deg radius of the portal blocks. To disable the protection, simply close the gate, edit it and then re-open the gate.
- Removed the GSON library from the plugin (already within Tekkit).
- Increased the default gateSearchRadius within config (will update automatically), to help improve nether issues.
- Implemented a very light-weight portal protection. Currently prevents AncientGate portal blocks from being broken.
- Code cleanup from previous author..
- Fixed instant nether teleportation issues.
v1.3
- Updated for 1.2.5 (worked before, but now its official!)
- Added a fix for operators not being able to issue commands without having the permission. Sorry about the lateness of the fix. Things have been hectic.
- Updated transportation methods, shouldn't have issues with cross worlds anymore (rare occurrence).
v1.1
- Updated for RB 6.
- Fixed an issue where some commands weren't being captured correctly in the Map, causing errors.
v1.0.8
- Removed operator only support. Must use permissions system.
v1.0.7
- Fixed an issue where Gates weren't capturing the right relative location.
v1.0.6
- Fixed an issue where Operators wouldn't have access to /gate without a permissions system.
The gate access permission node "ancientgates.use.*" defaults to true for all players to mimic AncientGates previous functionality. If you wish to deny access to all gates and only allow certain gates then use the following:
-ancientgates.use.* (note the minus sign)
ancientgates.use.AllowThisGateId
ancientgates.use.AndThisGateId