Ancient Gates v1.5.4
Details
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FilenameAncient_Gates.jar
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Uploaded by
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UploadedFeb 19, 2013
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Size33.32 KB
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Downloads2,047
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MD5f8bbb51713d1f9bfd95fb82e1bcb0b46
Supported Bukkit Versions
- CB 1.4.7-R1.0
Changelog
v1.5.4
- Added gate renaming command. You can now rename your gates.
- Fixed bug where gate could not be deleted unless its "setto" location was specified and gate open.
- Added Vault permissions support.
- Implemented full permission nodes support (See permissions section on main page).
Gate access defaults to true unless a minus is specified (i.e. -ancientgates.use.PrivateGateId
- Improved gate teleportation system.
v1.5.3
- Improved gate protection to prevent blocks being placed in front of gates and protection from explosions.
Remember protection is only present whilst the gate is open.
- Fixed a bug where player would be teleported to nether when gate "setto" location not set.
v1.5.2
- Extended gate protection to protect blocks within a one block 360deg radius of the portal blocks.
To disable the protection, simply close the gate, edit it and then re-open the gate.
- Removed the GSON library from the plugin (already within Craftbukkit).
- Increased the default gateSearchRadius within config (will update automatically), to help improve nether issues.
v1.5.1
- Implemented a very light-weight portal protection. Currently prevents AncientGate portal blocks from being broken.
- Code cleanup from previous author.
- Fixed plugin version number.
v1.5
- Updated to 1.4.7.
- Fixed instant nether teleportation issues.
v1.4.1
- Fixed the operator or permission issue (for real this time). Been super lazy, my apologies. You can now either be op or have the permission node "ancientgates.admin" to operate the gates.
v1.4
- Updated for latest craftbukkit. (worked before, but just in case.)
v1.3
- Updated for 1.2.5 (worked before, but now its official!)
- Added a fix for operators not being able to issue commands without having the permission. Sorry about the lateness of the fix. Things have been hectic.
- Updated transportation methods, shouldn't have issues with cross worlds anymore (rare occurrence).
v1.1
- Updated for RB 6.
- Fixed an issue where some commands weren't being captured correctly in the Map, causing errors.
v1.0.8
- Removed operator only support. Must use permissions system.
v1.0.7
- Fixed an issue where Gates weren't capturing the right relative location.
v1.0.6
- Fixed an issue where Operators wouldn't have access to /gate without a permissions system.
The gate access permission node "ancientgates.use.*" defaults to true for all players to mimic AncientGates previous functionality. If you wish to deny access to all gates and only allow certain gates then use the following:
-ancientgates.use.*
ancientgates.use.AllowThisGateId
ancientgates.use.AndThisGateId