Alchemy
Alchemy
Alchemy is another form of crafting unlike anything else you've ever used before. Simply follow the instructions below, and you'll be doing Alchemy before you know it!
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Server admins!
Alchemy has a configurable % fail/explode chance that you can set in config.yml if you want to adjust the chest to suit your preferred balance on the server.
You also need to define your own recipes for the Alchemy in recipes.txt
config.yml
fail-percent: 0.0 explode-percent: 0.0 show-message: true success-message: Eureka! failure-message: Better luck next time!
This has the option to show a message the next time the Alchemy chest is open, showing if the reaction has been a success or a failure.
recipes.txt
1,2,3,4,5=10 1,1,10=41,42
This is pretty self-explanatory. The first part is the sequence of ingredients (order doesn't matter) to create the desired result, the second part is the result. Something to bear in mind is equal numbers of each "reactant" must be used otherwise the Alchemy will fail.
User created recipes.txt
Permissions?
There are no permissions, as this is just chest access! If it's requested enough, I can add the facility to restrict the creation of alchemy chests by permission node, but for now there is none.
I can also add permission nodes to allow/prevent the opening of chests once Alchemy has been used on them. Just let me know!

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Posted Dec 27, 2011Would it be possible for this plugin to produce multiple outputs so you could "break down" items into their bases?
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Posted Dec 20, 2011Hey i would like to use this but i really need permissions. Else i cant use this great plugin :/ It would be even better if you can make per receipt permissions. like before the receipt u write name.
here a example: Stone: 1,1,1=98 permission would be alchemy.stone or something like that
If you can make that i would love you :p
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Posted Dec 19, 2011Can this mod do mob spawner's? Im guessing it can probably do a normal spawner which will give pigs. But im interested to know if I can add a recipe that will allow users to create different types of spawner's.
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Posted Dec 17, 2011@caramon93
Paste the errors or there's nowt I can do.
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Posted Dec 15, 2011kept getting fatal errors when making recipies
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Posted Dec 15, 2011This looks really cool. Once all my plugins are updated for 1.0.1-R1 I'll try it out.
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Posted Dec 14, 2011Hi there! WOW! i just love your plugin! Its simple to use and on the other side allowes admins and the players to be creative! There is just no limit, how you can combine/connect this with other plugins! GOGOGO!!!! Want more!!!! And Yeah ! Keep it simple!
NICE!
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Posted Dec 13, 2011@Jadedwolfs
Why hate on spout ? ;D Optional stuff is optional.
Also I would like to use custom blocks.
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Posted Dec 12, 2011@SirMonsterSlayer
No, no, no.... I want this plugin to stay simple and awesome, adding all that crap is unneeded. I love this plugin and will continue to use it because it's simple and such an epic way of making items.
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Posted Dec 12, 2011But will it blend ? and does it support custom blocks ? spout features ? :D
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Posted Dec 11, 2011@codename_B I get this error when trying to do: 334,334,334,334,334,334,265=329 which is 6 leather plus iron ingot = saddle.
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Posted Dec 10, 2011I would like to use this as a class in my server, is it possible to have the permission nodes? that would be nice! thank you!
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Posted Dec 9, 2011@Tauryuu
It's something I'm thinking about.
@Sayshal
Err... probably not - it's designed with equal measures in mind - so obviously it all scales up.
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Posted Dec 9, 2011I havent tested it, but is there a shorter way then say, 10 stone = 1 iron ? or do I ahve to type: 1,1,1,1,1,1,1,1,1,1=whatever_iron_id_is
?
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Posted Dec 8, 2011Amazing plugin! #thumbsup
Damage Value support? :)
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Posted Dec 7, 2011Wow that is amazing, I have not seen anything like this since like 1.1. Great to see it back, I like the idea of explosion at a failure etc. Nice job codename.