AeroGen
AeroGen
Planning
I am currently in the process of planning a new version of AeroGen for Bukkit 1.7.10 and higher if they ever update. Here are some problems I need to solve:- First and most importantly, Bukkit is dead, I am only posting here because people knew this existed. I am looking for a new modding platform.
- Minecraft has added a load of new biomes and previous versions of AeroGen did not change the biome generator. This means I will need to either implement my own versions of all the new biomes, or I need to program my own biome generator.
- Old island generation was very slow and caused some issues near the edges of chunks (trees getting chopped in half, lava spills)
- I want to be Minecraft version independent. I will most likely be coding my own biome generator so I can add features when needed and I won't fall behind when Minecraft updates. The result, of course, being that AeroGen will not fall out of date.
- Previously, all islands were a single biome, I'm considering making multi-biome islands.
- I'd like to add generated structures, like npc villages, dungeons, bridges, floating temples, and a bunch of other cool stuff.
- Generation is slow and CPU intense, so I'd like to make multi-threading available.
- Finally, I liked my old generator, but the islands were all very similar. I want to add more variety.
I know it has been almost 3 years since I update AeroGen, so the fact that I'm back and considering it again is kind of significant. No promises, as I'm a college student with plenty of other draws on my time, but I do want to have floating islands again. (Last updated: December 9th, 2015)

-
View User Profile
-
Send Message
Posted Apr 29, 2012@C0nsoleMC
Your motivation will haunt me. I'll be done ASAP.
-
View User Profile
-
Send Message
Posted Apr 29, 2012I'm really close to finishing this mod, and believe me, I really want it done! I want to go program something else! Anyway, here is a screenshot of a new optional feature. These rivers can appear at sea level if you wish.
<center>-
View User Profile
-
Send Message
Posted Apr 25, 2012I understand you are working hard, but please hurry! My whole map has been griefed and I am waiting on this plugin so I can switch to a new map!
-
View User Profile
-
Send Message
Posted Apr 21, 2012Thanks for the idea, Lakloplak, I'll add hollow mountains. I'm trying to change the generator to be more modular so I can easily add/remove/configure certain features of the generation.
Here is a complete install/usage guide for people looking to use the mod on a new server:
Note: "AeroGen" is case sensitive. Also: "world" in the above config lines is the name of the world, change this as necessary.
For people using MultiVerse, make sure you type "AeroGen" (with a capital "G") or it won't work
-
View User Profile
-
Send Message
Posted Apr 21, 2012so, u just install the plugin then delete/rename your world and restart your server? or...?
-
View User Profile
-
Send Message
Posted Apr 16, 2012When will 1.2.5 release come? [EDIT] Sorry, didn't read other comments. Maybe some smaller islands to fill up empty spaces would be cool. Also Hollow mountains would be epic!
-
View User Profile
-
Send Message
Posted Apr 16, 2012@MortusNegati
Don't worry and take all the time you need :p
If people really want this, they'll wait for it :)
-
View User Profile
-
Send Message
Posted Apr 15, 2012-
View User Profile
-
Send Message
Posted Apr 10, 2012Ok, for anyone still having the "Cannot find plugin AeroGen" problem you need to edit the plugin.yml in the jar. Change the name of the plugin from AeroGenFix to AeroGen. Use winrar or 7z to open the jar if you didn't know how. Happy generating :)
-
View User Profile
-
Send Message
Posted Apr 10, 2012-
View User Profile
-
Send Message
Posted Apr 9, 2012-
View User Profile
-
Send Message
Posted Apr 6, 2012@MortusNegati
NICE ! :D
-
View User Profile
-
Send Message
Posted Apr 5, 2012This may be done by April 14th!
-
View User Profile
-
Send Message
Posted Apr 4, 2012@alecslo
Good job, :D
-
View User Profile
-
Send Message
Posted Apr 4, 2012@colony88
I thought I did though it's at the very bottom, one line after the main paragraph. Edit: got it to work finally.
-
View User Profile
-
Send Message
Posted Apr 4, 2012@alecslo
You forgot to add the generator in the bukkit.yml...
-
View User Profile
-
Send Message
Posted Apr 3, 2012@colony88
Ok Tried deleting world folder. Everything in the properties file seems to be good. Are there any other files I need other than the jar? This is my bukkit.yml
settings: allow-end: true warn-on-overload: true spawn-radius: 16 permissions-file: permissions.yml update-folder: update ping-packet-limit: 100 use-exact-login-location: false plugin-profiling: false connection-throttle: 4000 ticks-per: animal-spawns: 400 monster-spawns: 1 auto-updater: enabled: true on-broken: - warn-console - warn-ops on-update: - warn-console - warn-ops preferred-channel: rb host: dl.bukkit.org suggest-channels: true database: username: bukkit isolation: SERIALIZABLE driver: org.sqlite.JDBC password: walrus url: jdbc:sqlite:{DIR}{NAME}.db
Worlds: world: generator: AeroGenFix
-
View User Profile
-
Send Message
Posted Apr 3, 2012@alecslo
Lol? Delete your world folder, check your server.properties file if the world is active, check bukkit.yml if you set the generator right... I guess that's all... I AM SURE it works as I tested it myself
-
View User Profile
-
Send Message
Posted Apr 3, 2012When I start it up, it says the it is enabled, but it is a standard world, any advice?
-
View User Profile
-
Send Message
Posted Apr 3, 2012Oh wow... works. It's amazing 0.o!