Ship Stuck #1


  • Defect
  • Replied
Open
Assigned to _ForgeUser10167534
  • _ForgeUser6995733 created this issue Feb 21, 2013

    What steps will reproduce the problem?
    1.Fly a craft into a faction
    2.You cannot re-pilot the ship

    What is the expected output? What do you see instead?
    ACC should stop you before you get too close to the faction so you can turn around and go back the way you came.

    What version of the product are you using?
    Latest

    Do you have an error log of what happened?
    No errors

    Please provide any additional information below.
    I am on 1.4.7R1

    Here is my ACC config:
    debug: true
    safetyzone: 10
    factions:
      PlayerFactionOK: true
      AllAllowed: false
      AlliedFactionOK: true
      AllowedFactionIds:
      - 0

    Here is my autocraft aircraft config:
    MAX_BLOCKS: 100
    MIN_BLOCKS: 20
    MAX_SHIP_DIMENSIONS: 10
    MAIN_TYPE: 35
    MOVE_SPEED: 10
    DROPS_NAPALM: true
    DROPS_BOMB: true
    FIRES_TNT: true
    FIRES_TORPEDO: true
    MAX_CANNON_LENGTH: 3
    MAX_NUMBER_OF_CANNONS: 4
    CANNON_MATERIAL: 42
    ALLOWED_BLOCKS:
    - 5
    - 20
    - 25
    - 46
    - 47
    - 49
    - 58
    - 17
    - 35
    - 54
    - 130
    - 145
    - 134
    - 135
    - 136
    - 85
    - 69
    - 76
    - 75
    - 89
    - 88
    - 87
    - 86
    - 101
    - 102
    - 84
    - 65
    - 139
    - 53
    IGNORE_ATTACHMENTS: false
    FAST_FLY_AT_SIZE: 200

    Thank you!
    Red

  • _ForgeUser6995733 added the tags New Defect Feb 21, 2013
  • _ForgeUser10167534 removed a tag New Feb 23, 2013
  • _ForgeUser10167534 added a tag Verified Feb 23, 2013
  • _ForgeUser10167534 closed issue Feb 23, 2013
  • _ForgeUser10167534 removed a tag Verified Feb 23, 2013
  • _ForgeUser10167534 added a tag Waiting Feb 23, 2013
  • _ForgeUser10167534 reopened issue Feb 23, 2013
  • _ForgeUser10167534 posted a comment Feb 23, 2013

    This problem is known and will probably not be fixed for one reason:

    Doing a proximity check would make the checking routine much more time consuming and put more burden on the server. A workaround is to move the pilot to a more distant part of the ship, re-pilot and fly away.

    I am not very happy about this and might re-think the issue, but initially I decided not to implement this kind of warning to keep the plugin lean and fast.

  • _ForgeUser10167534 removed a tag Waiting Feb 23, 2013
  • _ForgeUser10167534 added a tag Replied Feb 23, 2013
  • _ForgeUser6995733 posted a comment Feb 23, 2013

    @McYorlik: Go

    Would it be possible to add a chat warning when you are near the zone but not too close? That way you could turn around before it was too late? It would use the same system you have now just with a different end result. It shouldn't add a notable amount of time because you already checked and saved the location of the ship its just one more if == getting close check before the if = too close -> disable ship check.

    Thanks Red

  • _ForgeUser6995733 posted a comment Feb 25, 2013

    @McYorlik: Go It does not seem possible to move some stuck ships after they get "Stuck".


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